Items you’ll need to set up the game:
Here are the materials you need for your students to play the game. There are also suggested locations for some of the game materials. You know your students best, so feel free to get creative, making the game-play tougher or easier by hiding clues and materials, or placing them out in the open.
- Teacher Instructions (for classroom setup)
- Game Logic Map (for classroom setup)
- FAQs (for classroom setup)
- Reflection Questions (placed in large lock box)
- Congratulations Certificate (placed in large lock box)
- Danger High Voltage sign
- Pleasant Park Map
- Telegram
- How Electricity Travels to Your Home
- Teacher Read-Aloud Riddle
- Electrical Algebra worksheets – 2 pages
- Electrical Algebra answer key – 2 pages
- What’s the Wattage worksheet
- What’s the Wattage Answer Key
- Home Safety Check
Setup:
The following is a basic logical order for setting up the Agents of Safety Power Play game. If you
are already familiar with Breakout-type games, this may be a breeze. If not, take it step by step.
Setup should take roughly 30 minutes.
- Go https://ntcpowerplay.com/ and select the Agents of Safety Power Play program.
- Click PLAY to access all the materials needed for the classroom game.
- Read the game story and watch the teacher tutorial video.
- Review and print all the game resources. Decide if you’d like to make additional sets of any
resources to have multiple groups of students playing during a single game session.
- Prepare the three-digit lock, the four-digit lock, the five-letter combination lock and the
five-color combination lock with the correct combinations from the lock puzzle solutions.
Instructions for setting the combinations can be found here: www.breakoutedu.com/locks.
- Set the locks to these solutions:
- Three-digit lock = 9-5-8
- Four-digit lock = 4-2-6-5
- Five-letter combination lock = V-O-L-T-S
- Five-color combination lock = Red-Blue-Green-Yellow-Orange
- Padlock = Key given to students by the teacher once they solve the
Teacher Read-aloud Riddle
- Prep the lock boxes:
- In the small lock box, place the UV flashlight and the Danger High Voltage sign, but only AFTER underlining the letters H, O, T and E on the Danger High Voltage sign with the UV marker. Lock the small lock box with the padlock. Lock the small box with the
padlock.
- In the large lock box, place one Congratulations Certificate along with candy or other prizes (if you choose) and the Reflection Questions. After preparing the combination locks,
you will lock this box by first attaching the blue lock hasp and then locking with
the three-digit lock, four-digit lock, five-letter combination lock and the five-color
combination lock.
- Then, using the UV marker once again, write the letter H next to step #4 on the How
Electricity Travels map; write the letter O next to step #2 on the How Electricity Travels map. Write the letter T next to step #6 on the How Electricity Travels map; and finally,
write the letter E next to step #5 on the How Electricity
- Place the telegram, the Electrical Algebra worksheets, and the What’s the Wattage
worksheet near the large lock box on a table in the playing area.
- Hang the Home Safety Check and the Pleasant Park Map up on the wall in the playing area.
- Cut off the bottom half of the Teacher Read-aloud Riddle and be prepared to read
it loudly to your students once the game has begun. Don’t forget to hold onto the
padlock key and give it to your students once they solve the riddle.
- As you get ready to start, explain to your students that they’ll need to work together
and search the room thoroughly (and respectfully) in order to play the game. Explain
that in order to use a Hint Card, your students must all agree that they are ready for
a hint. Depending on their progress and how much time is left, you can then give the
group an appropriate hint to get them moving in the right direction.
- Show your students the Agents of Safety Power Play story video, set your timer for 45
minutes and begin!
- After they’ve completed the game, ask your students the Reflection Questions.
- Feel free to dig in deeper with you students on the ideas and concepts discovered
by playing this classroom game. Talk to your students further about the following
educational points:
- Ways we use electricity
- How we measure electricity
- Identifying dangerous electrical situations inside your home
- How electricity travels to your home
- You will be receiving an email containing a link to fill out a teacher evaluation and
feedback form.
- After your complete evaluation is submitted, you’ll receive a code and instructions to
register your kit.
- Explore the additional games at www.breakoutedu.com and plan your next adventure.
Your subscription is good for one year starting from your registration date.
The Clues:
The following are the five puzzles and clues used to open the various combination locks.
Lock: Three-digit lock
Answer: 9-5-8
- This solution can be found by solving the Electrical Algebra
worksheets. Students must figure out the equations by using the icons
as numbers to be able to “solve for X”. They’ll discover that the three
icons with question marks are the three numbers for this lock.
Lock: Four-digit lock
Answer: 4-2-6-5
- This solution can be found once the students use the UV flashlight to reveal that the letters H, O, T and E have been underlined with the UV marker. Then they’ll need to use the UV flashlight again on the How Electricity Travels to Your Home sign to reveal that the number 4 has an “H” by it, that the number 2 has the letter “O” by it, that the number 6 has the letter “T” by it and that the number 5 has the letter “E” by it, thus uncovering the four-digit combination code.
Lock: Five-letter combination lock
Answer: V-O-L-T-S
- This solution can be found by looking at the telegram. Each of the five eyewitness accounts holds the key to revealing a letter in the date part of the statement. So, in the “Third of November”, students will figure out that the third letter in the word November is the letter “V”. In the “Fourth of October”, students will figure out that the fourth letter in the word October is the letter “O”. In the “Fifth of April”, students will figure out that the fifth letter in the word April is the letter “L”. In the “Sixth of August”, students will figure out that the sixth letter in the word August is the letter “T”. And in the “First of September”, students will figure out that the first letter in the word September is the letter “S”. Put it all together and you spell the word VOLTS.
Lock: Five-color combination lock
Answer: Red-Blue-Green-Yellow-Orange
- This solution can be found by using the Home Safety Check sign and solving the What’s the Wattage worksheet. Students must calculate the wattage (W = A x V) for each electrical item in the home. They should also see that each item is a different color. When they figure out the watts used by each electrical item and put them in order from smallest to largest, they will get the correct color combination – red, blue, green, yellow, orange – in order to solve this lock.
Lock: Padlock
Answer: Key
- Once the students have solved the electricity riddle – choosing door number two, which is the safest door to exit since the power is out and therefore the electric lasers would not be working – the game facilitator can give the students the padlock key.
The End:
When students solve the puzzles and open the large lock box, they discover a certificate
of completion from Agent Sparks certifying them as new members of the Agents of Safety, as well as the Reflection Questions and any additional prizes or candy from the teacher. The Reflection Questions can be used as discussion prompts to solidify the learning from this classroom game experience.